To My Friend — Congrats on Becoming One of TinyQuest’s First-Batch "Forced Testers"
Welcome to https://qa.tinyquest.ai
Comrades,
Congratulations — you have been invited into the TinyQuest demo hall. Some of you have heard me mention this little app I have been building. Today, let me finally tell you the whole story of where TinyQuest came from.
The yelling and the frustration of raising kids — usually only you yourself ever know about it. As both a tiger dad and a programmer, when yelling failed I could at least still write some code and build a few little tools to "handle" my two troublemakers.
You probably know my two boys. Textbook small males — to their father’s hard-won life wisdom and guidance, they react exactly the way a cat reacts to bathwater.
And like everyone else, the longer I raised them, the more my temper started to flare. The gentleness wore down into carrot-and-stick. "You did great, Daddy is so happy, here is your reward" — worked like magic the first time, and then there was never a second time. In the end, parents get bitten by their own carrots. Jimmy and William had not even reached the stage of haggling a price for every little thing yet, and I had already abandoned that primal, instinctive way of parenting.
My second attempt was "military-style management" — simple, blunt, effective. The internet-startup playbook, triumphantly imported into the home. I started setting rules, planting flags, becoming a loving-but-strict father, fully convinced that every hardship was for their own good. Until one day my son asked me: now that little sister is born, are we switching to a last-place-elimination system? That was the moment I realized you cannot run an AI-era household with internet-style PUA tactics. Do not impose on others what you would not wish for yourself.
Kids are all the same: give them a "command" and they will stall you for an hour, but hand them a seemingly boring "game" and they will happily lose themselves in it all afternoon. So why not turn the home into a game too? I started sticking "quests" all over the house and built them a little "reward shop." The magic of this thing is — I am not begging them to do anything; they pick it themselves. Choose a quest, earn some points, redeem whatever they want (the hardest currency in our house being, of course, 60 minutes of gaming time). The same kid who once haggled with me for half an hour over a chore now actually races to do it.
At first it all ran on pen and paper. The two of them set their own 5:30 alarms to get up and do push-ups and skipping. They film a video and send it to me to claim the points. Little Jimmy can now bang out 30 textbook-perfect push-ups, three sets each time; the older one is even fiercer — his current target is the white-whale bounty: 1,500 skips in 10 minutes. The unlucky part is that now, every single morning, they are the ones dragging me out of bed.
The next challenge was keeping the quests fresh — and that simply does not work on sticky notes; you fill a whole wall and still cannot manage it, and you constantly need to adjust things. So I just went ahead and built the app. With today’s AI riding shotgun, this whole thing — web, phone, tablet — one dad, full stack, top to bottom. And then, well, every product needs QA, right? And "QA" is really just a polite way of saying "a friend who got on board without reading the terms." There you go. That is you. Your version is already live: https://qa.tinyquest.ai
The usage is simple: parents design the quests and stock the shop with rewards; kids grind for points and then spend them however they like. The real skill is not in the app itself — it is in whether your quests carry a little creativity and a little humor. Daily habits, physical stuff, brain stuff, plus a few ridiculous ones tossed in for flavor. One more tip: kids judge by looks, so let AI paint some nice artwork onto the quest cards — the effect is outstanding. The moment a quest simply looks fun, half your job is already done. (I added 3 Minecraft-themed styles and it drove both boys completely wild. 67! Do not get it, but I respect it.)
Why does this work in my house? Because the kids feel like they finally have a choice. And I went from being a disciplinarian to being the designer of the family game.
I am not here to oversell it — TinyQuest will not solve every parenting headache (what were you expecting?). The parenting you have to do, you still have to do; the grievances you have to swallow, you still have to swallow. But it genuinely makes running the household a little easier, and a little more fun. That is enough. That is plenty.
So — want to give it a try too? If you send me some good feedback, I will reward you with... (hmm, something about that line feels off). Anyway! Congrats again on being a first-batch user. Roast it freely. Personally tested — at least for primary schoolers, the effect is obvious.
PS: TinyQuest now speaks three languages — English, 中文 (Chinese), and 上海闲话 (Shanghainese). Switch anytime in Settings. And yes, you can still type whatever language you like for quest and reward card content.
A peek inside




Quest List
- Brush teeth twice a day1 pt
- Finish all required homework before 8pm2 pts
Our house is just piano and school homework. Over time, 2 points is plenty. Thinking of switching to +1 point for every hour early.
- Streak quest: morning exercise3 pts
Streak gives +1 each consecutive day, content varies a little. No more morning grumpiness — they finish workout fully charged.
- 100% correct on a quiz3 pts
- Self-directed review before a quiz5 pts
Mainly to teach that studying matters more than a perfect score. Requires uploading a photo of review notes — copying, dictation, etc.
- Solve one 5-star math problem5 pts
Great for motivating primary schoolers doing Olympiad math.
- Finish one novel10 pts
Considering bumping the points a bit — a 300–500 page book takes at least a day, so trading for a bit more game time seems fair, right?
- Weekly quest: a proper phone call with grandma and grandpa10 pts
- Finish one non-fiction book20 pts
- Bounty (valid 1 year): 1,500 skips in 10 minutes100 pts
- Bounty (valid 1 year): 100 push-ups in one go100 pts
Reward Shop
- 30 minutes of free time (no screen)3 pts
- Pick the cuisine for a family meal out — first to claim, first to choose3 pts
Aimed at our picky-but-shy older boy.
- Read a comic book for 30 minutes5 pts
Will get more expensive later.
- Sleep with dearest, most-beloved Mom10 pts
- Sleep with the not-quite-as-beloved Dad8 pts
And if you want to squeeze in between the two of us — right, that is 18 points. You ruin my sleep, I dock your points.
- Family movie day, 90 minutes, you pick the film12 pts / kid
- 60 minutes of screen time (the hardest currency, inflation-proof)20 pts
- Dad plays with you for 1 hour20 pts
- Mom plays with you for 1 hour15 pts
The head of the household’s little schemes are all hidden in the point prices.
TinyQuest’s only code monkey, and Chief Minecraft Officer
Jack